THE LEGEND OF ZELDA

The Legend of Zelda: The Minish Cap

Also known as: Zelda no Densetsu: Fushigi no Boushi (JP)Developer: CapcomPublisher: NintendoPlatform: Game Boy AdvanceReleased in JP: November 4, 2004Released in US: January 10, 2005Released in EU: November 12, 2004Released in AU: April 7, 2005

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This game has unused areas.

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This game has unused enemies.
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This game has unused graphics.
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This game has unused items.
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This game has unused music. This game has unused text.
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This game has debugging material.
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This game has regional differences.


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To do:Document the kiosk demo of the game. Source

The Legend of Zelda: The Minish Cap is the Game Boy Advance entry in the Zelda series, featuring a talking hat who has got to be related to a particular fairy from a previous Zelda game.


Contents


2 Debugging Features3 Unused Graphics4 Unused Music5 Unused Items6 Unused Enemies7 Unused Text

Sub-Pages


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Unused RoomsThere are many of them.


System TextSystem text found within the game.


Regional DifferencesThere"s a whole lot to cover.


English Translation DifferencesThe US and European translators can"t seem to agree with each other.

Debugging Features

Debug Text

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This little green screen contains all the texts of the game, used and unused. To scroll through the texts, just hit Left and Right after you press the L button.

Code
73000FF0 0200

33001002 0005

73000FF0 0200

33001003 0000

Unused Graphics

Unused Language Options


In addition to the five present in the game, there exist two language options for American English and Japanese for the European version"s language menu for some reason.


(Source: Leonarth)

Unused Mailbox Animation

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An unused animation of the decorative mailbox above the post office in Hyrule Castle Town. The level of animation suggests that there were going to be fully functional mailboxes in the game, much like with The Wind Waker.

The wiggle animation is actually used in the online Flash demo of the game (archived here).

NPC Test


This strange half-naked figure was probably used to test the characters of the game. He has some very strange movements.

Use these codes on the screen "File Selection" to change Link.

SpritesAnimations
330021EA 0047

330021EB 0001

330021E1 00XX

00, 06 and 48

Unused Stained Glass in Hyrule Castle

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These three pieces of stained glass are among the decorations of Hyrule Castle and are visible halfway into the "Hyrule Castle Map Test" at the place of the throne room. They show three of The Wind Waker"s major characters: the Deku Tree, Valoo, and Jabun.


(Source: Dark Linkaël)

Unused Goddess Pearls

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The three Goddess Pearls from The Wind Waker also make an appearance, but ended up unused.


(Source: KlydeStorm)
To do:All of the other unused art in the game (there is a lot).

Unused Music

Dark Hyrule Castle Intro


An introduction to the final dungeon that sounds far more dark and foreboding than what the game actually uses. While not used in the game proper, it can be heard as track 2 of the hidden sound test.

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Vaati Intro


Another unused introduction, most likely used for appearances by Vaati.

A Link to the Past Title


A rendition of the title theme from A Link to the Past. It can be heard as track 6 of the hidden sound test, and is used in the Flash demo.

Get Small Item


An unused fanfare, from Ocarina of Time. It"s the fanfare for getting a Piece of Heart or a Gold Skulltula Token.

Lost Woods


The Lost Woods part of the Credits BGM from Ocarina of Time is also present in the game.

Unused Items

To see any of these items in the game, set the memory address $2002AF4 (A button) or $2002AF5 (B button) to the corresponding value.

Unused Sword

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Value: 05

There is one unused sword in the game. Internally within the game, all swords are organized in the order you receive them. For example, Smith"s Sword is hex value 01, the White Sword with no infused elements is 02 etc. This sword is listed at hex value 05, which is in between the hex values for the White Sword with three elements and the Four Sword. This indicates that, at one time, there might have been one more sword upgrade before getting to the Four Sword. As it is now, the sword"s button graphics use the lantern. In the picture above, it is assigned to button A.

Fire Rod

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Value: 16

A Fire Rod with a graphic similar to the one used in Four Swords Adventures. While the game does not normally feature the Fire Rod, the description of figurine #108 in the European version of the game says Ice Wizzrobes are vulnerable to it (the North American version instead says that they"re weak against fire), so it was clearly intended to be included at some point in development.

Pickup text for the Fire Rod can still be found in the ROM, at 0x9B6CA3:

You got the Fire Rod! This mystical rod shoots forth mighty flames.Apparently, it would have (also?) been sold in a shop, according to text at 0x9E0023:

Fire Rod 350 RupeesThe item"s behavior is internally identical to that of the (DEBUG) Cell Overwrite Set item, documented below.

Butter

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Value: 21

It"s... butter. In a bottle. Unfortunately, either its functionality was removed, or it was tied to a character or event that no longer exists.

Debugging Items

Three debugging-related items exist in the final game: (DEBUG) Mega Crush, (DEBUG) Enemy Set, and (DEBUG) Cell Overwrite Set. None of them have a proper icon, and the only one that seems to function is Cell Overwrite, which allows you to modify ground tiles in a variety of ways.

In the multi-language European version, only the English and French scripts have actual names for these items, and the French script uses romanized versions of the Japanese names ((Debug) megacrash, (Debug) teki set, and (Debug) cell kakikae set). All other scripts have single null values (00) where the names should be.

Controls for (DEBUG) Cell Overwrite Set, when set to button A, are as follows:

Pressing A multiple times will change the tile in front of Link.Pressing and holding R, then also holding A will copy the tile in front of Link, who will start to glow. If you keep holding R+A, then go somewhere else and release A, the copied tile will get pasted in front of Link.Pressing and holding A, then also holding B will modify all of the four tiles surrounding him. Hold R then hold A to copy, and while holding them, press B to paste.

Unused Enemies

The Minish Cap has six unused enemies, four of which are leftovers from Four Swords. They can be spawned with this GameShark code:

Code
33001850 0003

33001851 00XX

33001852 00YY

Replace XX with the enemy ID and YY with the parameter ID.

Golden & Purple Darknut

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Value: 05:04 for the golden Darknut, 05:05 for the purple Darknut.

Golden and purple Darknuts exist within the game"s code, but their behavior is very glitchy. Their moveset is the same as the black Darknut"s.

Zol & Gel

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Value: 56 for the Zol, 57 for the Gel.

Zol and Gel from Four Swords still exist in The Minish Cap"s code. They can be spawned in blue (YY=00), green (YY=01) and red (YY=02), although there are no differences in behaviour.

Podoboo & Mini-Podoboo

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Value: 58 for the Podoboo, 59 for the Mini-Podoboo.

Another enemy from Four Swords. The Podoboo bounces around a lot and splits into two Mini-Podoboos when hit. Adding a parameter (33001852 000n) makes the Podoboo split into n+2 Mini-Podoboos, up to 04, which makes the Podoboo a one-hit kill.

Unused Text

"Mole" in Castor Wilds

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In a digging cave in Castor Wilds, there is a hidden word in Japanese on the map: "もぐら", which means "Mole".

Biggoron"s Dungeon

With a hex editor, it"s possible to find a list of the places and dungeons in the game. At the bottom of this list is "Biggoron"s Dungeon". This is probably used as the game"s internal name for the Gorons" cave. Indeed, finishing the "quest" of this cave is the only way to see Biggoron.


NESSNESGame Boy (Color)Nintendo 64GameCubeGame Boy AdvanceNintendo DSWiiDSiWareNintendo 3DSWii UNintendo SwitchSpin-offs and Related GamesSatellaviewCD-iNintendo DSWiiWii UNintendo 3DSNintendo Switch
The Legend of Zelda (Prototype) • Zelda II: The Adventure of Link
A Link to the Past (Localization Prototypes)
Link"s Awakening (DX Prototypes) • Oracle of Ages • Oracle of Seasons
Ocarina of Time (Late-1997 Overdump; Release Candidate) • Majora"s Mask (Debug ROM; Preview Demo)
The Wind Waker (Demo) • Twilight Princess • Four Swords Adventures • Ocarina of Time Master Quest (Debug ROM) • Ocarina of Time Bonus Disc • Collector"s Edition
A Link to the Past and Four Swords • The Minish Cap
Twilight Princess Preview Trailer • Phantom Hourglass • Spirit Tracks
Twilight Princess (Debug Version) • Skyward Sword (Demo; Save Data Update Channel)
Four Swords Anniversary Edition (Debug ROM)
Ocarina of Time 3D • A Link Between Worlds • Majora"s Mask 3D • Tri Force Heroes (Demo)
The Wind Waker HD • Twilight Princess HD
Breath of the Wild • Skyward Sword HD
BS Zelda no Densetsu • BS Zelda no Densetsu: Inishie no Sekiban
Link: The Faces of Evil • Zelda: The Wand of Gamelon • Zelda"s Adventure (Prototype)
Tingle no Balloon Fight DS • Freshly-Picked Tingle"s Rosy Rupeeland • Irodzuki Tingle no Koi no Balloon Trip
Link"s Crossbow Training
Hyrule Warriors
Hyrule Warriors Legends
Hyrule Warriors: Age of Calamity

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